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A clever prophet makes sure of the event first. |
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Posted September 24th, 2009 at 6:06 PM
DNS Problems
We're currently experiencing some problems because our DNS provider is having sporadic outages due to a DDoS targeted at them. If the problems continue I may be switching codewise.org to a different DNS provider. Please be patient with the problems.
Posted April 19th, 2009 at 10:44 PM
Welcome Testers!
Codewise Blog is going to be subjected to a non-comparative summative usability study for my User Interface Design class.
So, testers, how's it going?
Posted April 19th, 2009 at 10:42 PM
Codewise Blog at GitHub
Since I discontinued hosting CWB at Gna.org in their Subversion repository, I've been managing the code locally using Git. Eventually my plan was to have the project completely hosted here, but the code for that isn't close to being done yet, so in the mean time...
Codewise Blog is now hosted at GitHub My tree is located at http://github.com/wfraser/codewise-blog/tree/master.The clone address is git://github.com/wfraser/codewise-blog.gitThis repository has the full history of Codewise Blog, as long as it's ever been in a SCM system, all the way back to September 04, 2005. _WRF
Posted April 9th, 2009 at 11:01 AM
Back Online
Codewise.org is back online today after a week and a half of downtime.
The outage occurred when the power supply in the site's server exploded, but this happily coincided with my moving across town, and the site would have gone down for that anyways.
Posted March 26th, 2009 at 6:32 PM
SkinVoodoo2 and Safe Eval
Today I backported the new SkinVoodo2 code from Codewise Manager to the CodewiseBlog Multi code.
The difference is that the new skin engine is a full-featured parser with support for much more advanced features than the old regex-based rewriter code. It's been modified so that all old CWB skins should continue to work exactly as before. Also coming with the new code is the Safe Eval implementation that makes sure users' skins can't execute arbitrary code on the server. Unfortunately, this bit has slowed down page rendering a bit (~180ms up from ~75ms on this server), but it's a safety measure, and the slowdown will get smaller as I optimize it. Of course, these new shiny bits of code are still a little experimental, so report any issues you may have. [Page 1] [Page 2] [Page 3] [All One Page] |
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